Skills And Combat

This game uses Faraday's FS3 skill and combat system, Second Edition.

Skill Rolls

To check the success of an action, you will need to perform a +roll, like this:

+roll <skill>

The FS3 system will roll a number of 8-sided dice, that corresponds to the level of the skill plus the level of the ruling attribute that affects it.

For example, +roll Blades would be 9 dice (Blades level 6 and Body level 3).

The result depends on the number of high rolls (i.e. with a result of 7 and higher), and can be embarrassing failure, failure, success, good success, great success and amazing success. The system will tell you the outcome.

For more information, see '+help FS3_rolls' in game.

Luck Points

Luck points can be spent to reroll or +roll with a one time bonus, they can also become important in +combat (see Combat System section below).

Reroll

Use for a reroll, if your first +roll didn't yield the result you'd hoped for. Please note, that only one reroll per +roll will be allowed.

Example:

+roll Riding

<FS3> Hyacinthe rolls Riding: Failure. (6 2 4 2 3 5 4 1)

+luck/spend 1=Reroll because I don't want to look bad

Hyacinthe spends 1 luck point on Reroll because I don't want to look bad.

+roll Riding

<FS3> Hyacinthe rolls Riding: Great Success. (8 7 6 3 6 8 6 8)

One Time Bonus

Use for a one time bonus, to use in a +roll that follows immediately. The bonus is usually +5. In other cases (such as in Investigation requests) staff will tell you, how high a bonus you can apply. Please note, that you need to apply the bonus manually to the +roll, as there is no automation there.

Example:

+luck/spend 1=Singing like a nightingale

Phèdre spends 1 luck point on Singing like a nightingale.

+roll Singing+5

<FS3> Phèdre rolls Singing+5: Great Success. (8 7 6 2 5 3 6 8 6 8 3 4)

Combat/Hero

This will immediately stop your state of KO'ed, and you can join back into the combat.

Combat/Luck

Raises temporarily your attack, defense or initiative in the next round.

+combat/luck attack

Combat System

FS3 comes with a handy combat system, which can be used for combat or tourney RP. It also comes with a help file, +help combat. Here's an overview of how to handle combat, both from the runner's point of view, and from someone who just takes part.

+combat - Views a summary of your current combat status.
+combat <name> - Views someone's detailed combat status.

General Basics regarding Combat

  • Certain weapons rely on certain action skills. Make sure you have the required skill to achieve optimal results.
  • Dodge is important in FS3 Combat, as it will help you evade blows.
  • The Body attribute affects how much damage you can sustain.
  • During combat, +combat/treat <player> can be performed as a means of first aid, but only if the character performing the heal has the Medicine skill.
  • After combat, the +heal command can speed up the recovery process, again Medicine is the required skill to have (see +help +heal).
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License